G-Ready - Game Ready Modeling Tools
Hey! I made this addon to solve some real problems I kept running into while making game assets in Blender.
✨ Update 1.5 — Major Feature Upgrade!
Core new features in 1.5:
- Bake Explode — Move, bake, and automatically reset object positions (great for AO). Includes visualization of original mesh positions.
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Smart Matrix Bake — A fully enhanced, scenario-aware baker that automatically handles:
- High → Low
- Low-only
- Hybrid setups (e.g., partial high-poly availability)
- Array Tools — Create object arrays along curves without deformation.
- Improved LOD Generation — Generate LODs using either custom reduction ratios or fixed target polycounts.
- UV1 → UV2 Baking — Choose source and target UV channels for clean rebakes when re-unwrapping models, merging objects, or preserving existing textures.
- Automatic Updater — One-click update system that checks, downloads, and installs the latest version without leaving Blender.
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UI Update — Panels and layout refined for clearer, faster, more intuitive workflow.
🧩 Modeling Tools
Clean up messy Booleans
UnBevel – Remove or recreate bevels, even on messy topology
Instant Bevel shader
Easy loop selection
Easy surface selection
Improved LOD Generation — Generate LODs using either custom reduction ratios or fixed target polycounts.
Array Tools — Create object arrays along curves without deformation.
UI Update — Panels and layout refined for clearer, faster, more intuitive workflow.
🎯 Baking Tools
One-click cage mesh creation
Bake multiple meshes, multiple cage objects, and even multiple materials — all at once!
→ No need for external tools anymore.
→ A limitation in vanilla Blender, now solved!
Matrix Bake (10–15x faster baking)
Built-in Anti-Aliasing for cleaner bakes
Decal Baking – Bake surface details like screws or holes
Bake Explode — Move, bake, and automatically reset object positions (great for AO). Includes visualization of original mesh positions.
UV1 → UV2 Baking — Choose source and target UV channels for clean rebakes when re-unwrapping models, merging objects, or preserving existing textures.
🎨 Vertex Color & ID Tools
Vertex Color tools (custom/random colors per face)
🧠 Smart Renaming
Auto-rename meshes for baking (_high / _low)
New rename system with sync for high/low poly meshes
🗺️ UV & Unwrapping
Auto UV Unwrap (via MOF bridge)
Select Stretching UV Islands
🔄 Automatic Updater
Automatic Updater — One-click update system that checks, downloads, and installs the latest version without leaving Blender.
🎬 YouTube demo/tutorial:
✅Documentation: https://feridmemmedov141098.github.io/G-Ready/
G-Ready