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G-Ready - Game Ready Modeling Tools

I want this!

G-Ready - Game Ready Modeling Tools

72 ratings

Hey! I made this addon to solve some real problems I kept running into while making game assets in Blender.


✨ Update 1.5 — Major Feature Upgrade!

Core new features in 1.5:

  1. Bake Explode — Move, bake, and automatically reset object positions (great for AO). Includes visualization of original mesh positions.
  2. Smart Matrix Bake — A fully enhanced, scenario-aware baker that automatically handles:
    • High → Low
    • Low-only
    • Hybrid setups (e.g., partial high-poly availability)
  3. Array Tools — Create object arrays along curves without deformation.
  4. Improved LOD Generation — Generate LODs using either custom reduction ratios or fixed target polycounts.
  5. UV1 → UV2 Baking — Choose source and target UV channels for clean rebakes when re-unwrapping models, merging objects, or preserving existing textures.
  6. Automatic Updater — One-click update system that checks, downloads, and installs the latest version without leaving Blender.
  7. UI Update — Panels and layout refined for clearer, faster, more intuitive workflow.



    🧩 Modeling Tools

Clean up messy Booleans

UnBevel – Remove or recreate bevels, even on messy topology

Instant Bevel shader

Easy loop selection

Easy surface selection

Improved LOD Generation — Generate LODs using either custom reduction ratios or fixed target polycounts.

Array Tools — Create object arrays along curves without deformation.

UI Update — Panels and layout refined for clearer, faster, more intuitive workflow.

🎯 Baking Tools

One-click cage mesh creation

Bake multiple meshes, multiple cage objects, and even multiple materials — all at once!
 → No need for external tools anymore.
 → A limitation in vanilla Blender, now solved!

Matrix Bake (10–15x faster baking)

Built-in Anti-Aliasing for cleaner bakes

Decal Baking – Bake surface details like screws or holes

Bake Explode — Move, bake, and automatically reset object positions (great for AO). Includes visualization of original mesh positions.

UV1 → UV2 Baking — Choose source and target UV channels for clean rebakes when re-unwrapping models, merging objects, or preserving existing textures.

🎨 Vertex Color & ID Tools

Vertex Color tools (custom/random colors per face)

🧠 Smart Renaming

Auto-rename meshes for baking (_high / _low)

New rename system with sync for high/low poly meshes

🗺️ UV & Unwrapping

Auto UV Unwrap (via MOF bridge)

Select Stretching UV Islands

🔄 Automatic Updater

Automatic Updater — One-click update system that checks, downloads, and installs the latest version without leaving Blender.




🎬 YouTube demo/tutorial:


✅Documentation: https://feridmemmedov141098.github.io/G-Ready/

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I want this!

G-Ready

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