G-Ready - Game Ready Modeling Tools
Hey! I made this addon to solve some real problems I kept running into while making game assets in Blender.
🧩 Modeling Tools
- Clean up messy Booleans
- UnBevel – Remove or recreate bevels, even on messy topology
- Instant Bevel shader
- Easy loop selection
- Easy surface selection
- Auto LOD Generation – Quickly create optimized LODs for your game assets
🎯 Baking Tools
- One-click cage mesh creation
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Bake multiple meshes, multiple cage objects, and even multiple materials — all at once!
→ No need for external tools anymore.
→ A limitation in vanilla Blender, now solved! - Matrix Bake (10–15x faster baking)
- Built-in Anti-Aliasing for cleaner bakes
- Decal Baking – Bake surface details like screws or holes
🎨 Vertex Color & ID Tools
- Vertex Color tools (custom/random colors per face)
🧠 Smart Renaming
- Auto-rename meshes for baking (_high / _low)
- New rename system with sync for high/low poly meshes
🗺️ UV & Unwrapping
- Auto UV Unwrap (via MOF bridge)
- Select Stretching UV Islands
🎬 YouTube demo/tutorial:
✅Documentation: https://feridmemmedov141098.github.io/G-Ready/
G-Ready
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