G-Ready - Game Ready Modeling Tools
G-Ready
Hey! I made this addon to solve some real problems I kept running into while making game assets in Blender.
If you're using a non-destructive modeling workflow (like me), especially for sci-fi or hard surface models, this tool might save you a lot of time.
What G-Ready can do:
• Auto UV Unwrap (via MOF bridge)
• Select Stretching UV Islands
• Clean up messy Booleans
• Auto-rename meshes for baking (_high / _low) with smart algorithms
• One-click cage mesh creation
• Bake multiple meshes, multiple cage objects, and even multiple materials — all at once!
→ No need for external tools anymore.
→ A limitation in vanilla Blender, now solved!
• Matrix Bake: Bake 10–15x faster (e.g. 56-part AKM in 16s on RTX 3070)
• Vertex Color tools for Substance Painter ID maps (custom/random colors per face)
• Built-in Anti-Aliasing for cleaner bakes
• Easy loop and surface selection where Blender tools struggle
• Instantly toggle SubD, Bevel, and Boolean modifiers
• Instant bevel shader
• Optimized for Bevel → SubD → Decimate → Boolean workflow
• And more!
MAJOR UPDATE!
G-Ready 1.3 is here with some powerful new features, again.
New features include:
- Auto UV Unwrap (via MOF Bridge)
- Select Stretching UV Islands
- Interactive Easy Loop
- Interactive Surface Select
MAJOR UPDATE!
G-Ready 1.2 is here with some powerful new features!
- UnBevel – Remove or recreate bevels, even on messy topology.
- Decal Baking – Bake surface details like screws or holes without cutting the mesh.
- Matrix Bake – Speed up baking by up to 15x.
- Vertex Color Tools – Easily assign ID maps for Substance Painter.
- New Rename System – Smarter renaming that keeps your low and high poly meshes in sync.
🎬 YouTube demo/tutorial:
Thanks for checking it out! Let me know what you think — I’m always open to feedback and ideas for improvement.
Some features:
✅Documentation: https://feridmemmedov141098.github.io/G-Ready/
G-Ready